A downloadable asset pack

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🧙 Pixel Gnome Sprite Packs — Retro 64×64 Magic

Chunky, charming, and game-ready! These handcrafted pixel gnomes come as 6-frame sprite sheets with transparent backgrounds and matching JSON atlases.

✨ Features

  • 6-frame looping animations (walking or bouncing)
  • Each frame is 64×64 pixels (sheet size 384×64)
  • Transparent backgrounds, ready to drop into any project
  • Retro chunky pixel art style, consistent across all variants
  • JSON atlas included for easy use with engines and viewers

🎮 Perfect For

  • Unity, Godot, GameMaker, RPG Maker, Construct
  • Sprite viewers and GIF makers (Aseprite, Piskel, etc.)
  • Game jams, prototypes, and commercial releases

📦 What’s Inside

  • PNG sprite sheets (384×64)
  • JSON atlas files with frames, animations, and meta entries
  • README.txt with instructions
  • LICENSE.txt with full usage terms

💥Get Our Sprite to GIF Maker Now - HERE

📜 License (Summary)

  • ✔ Use in personal and commercial projects
  • ✔ Edit, recolor, or adapt sprites for your game
  • ✖ Do not resell or redistribute the raw assets
  • ✖ Do not claim authorship of the original art

Full terms included in the download (LICENSE.txt). Assets are provided "as-is" without warranty; the author is not liable for damages or losses. Mentions of GIF makers and sprite viewers are for compatibility guidance only, and do not imply endorsement or responsibility for third-party tools.

💡 How to Use

  1. Import the PNG sheet and JSON into your game engine or sprite viewer.
  2. Select the included animation (gnome_motion).
  3. Set filtering to Nearest / Pixel Perfect for crisp results.
  4. For GIFs, load the sheet into a GIF tool and set frame timing (e.g., 80–120ms).

Thanks for supporting indie art! May your quests be long and your gnome boots always point true. 🧭

Download

Download NowName your own price

Click download now to get access to the following files:

All Gnomes.zip 65 kB
legal and readme.zip 1.3 kB

Comments

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Deleted 138 days ago

I am not really sure. Should I fix it?